NODENOMAD

J Sai Srinivas

Exploring game architecture, one node at a time. Systems and Gameplay Programmer gearing up for Game Jams.

Godot Engine GDScript HTML5 / JS Game Logic

Active Projects

Fountain of Wishes

A physics-based micromanagement game created for Jame Gam. Drop normal, heavy, and bouncy coins into a U-shaped fountain without overflowing the glowing laser line!

SpaceShooter WIP

A top-down survival space shooter. Survive 100 enemy waves in a roguelike setup and defeat the master control unit.

Resonance Guard WIP

Play as a nimble little robot desperately defending a tight rooftop from an endless rain of heavy geometry. Your only weapon? Physics.

Titan's Wake

A heavy, punishing top-down arena action game. Survive 5 minutes against the swarm, gather elemental shards, and destroy the awakened Titan's orbiting cubes!

Tic Tac Toe

A classic web-based implementation built entirely with HTML, CSS, and vanilla JavaScript. Clean logic and responsive design.

Neon Pong

The "Hello World" of physics. A juiced-up arcade classic focusing on rigid bodies, collision signals, and basic game loops in Godot.

GoBunny

An endless runner featuring procedural obstacle generation, global audio buses, and an encrypted data save system.

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